Today we'll take a look at how terrain works in Conan: Savage Legends.
Terrain is an integral part of any miniatures game, and Conan: Savage Legends is no different. The terrain you do battle over should be carefully considered when you choose the tactics that will bring you victory. There are four common types of terrain in Conan: Savage Legends, and you can get a glimpse of each of them on the section of map below.
In addition to the beautiful artwork, you will notice the following types of terrain:
Open Hexes: these hexes are clear of any debris, and your miniatures will be free to move over them. However, Open Hexes in Conan: Savage Legends offer an additional benefit that most other games don’t have. If you start a move (or draw range for an attack) from an open hex, that move or attack will be able to go two additional hexes, so long as all of the hexes you move along are open hexes. This opens up some interesting tactical opportunities, allowing you to strike your opponent when they thought they were safe.
Hindering Hexes: when a miniature moves (or draws range) through a Hindering Hex, it counts as two hexes. A section of Hindering Hexes can be a perfect place to bog down your opponent, or sit just out of range of their attacks.
Impassable Hexes: miniatures may not move (or draw range) through Impassable Hexes. Impassable Hexes define the board, creating choke-points and interesting configurations for you and your opponent to fight over.
Normal Hexes: these hexes do not confer any penalty or bonus.
In addition to these common terrain types, each player will get to place a special piece of terrain before the game begins.
This is The High Throne. While your Legend occupies The High Throne, you may activate one of your minions after playing a Leadership Tactic Card. In this way, your Legend may sit on the throne and command your minions to do their bidding! Of course, this is just one example of the many special pieces of terrain that will be available in Conan: Savage Legends. Each one will create a new play experience, giving you almost unlimited replay value and different tactics to try on an ever-changing battlefield!
Last year, we released the Tokyo Ghoul card game. Based on the wildly popular anime, this card game added an interesting twist to the popular deck-building game genre. In Tokyo Ghoul, players do not draw new cards from a publicly available pool. Instead, players select new cards for their deck from a hand of cards available only to them as they fight to hold various locations and defeat enemies. This new and exciting twist adds a level of intrigue and deception to the game that fits perfectly with the dark and treacherous world of Tokyo Ghoul.
Of course, don’t take our word for it! Today we wanted to feature an article by Robert over at Chalgyr’s Game Room. He gave the game a try when it came out, and he does a fantastic job of explaining what this amazing game is all about. You can read his article here.
If you like deck-building games, anime, or Tokyo Ghoul, this game is perfect for you! You can order it now from Miniature Market.
Today we're uncovering our first Cunning based Legend for Conan: Savage Legends – Ascalante, Baron of Thune.
Ascalante is a former Aquilonian count whose lands were forfeited, forcing him into a life of banditry. He became the leader of a band of outlaws that raided caravans in the desert. During one such raid he captured the sorcerer Thoth-Amon and blackmailed him into servitude. Ascalante first appears in The Phoenix and the Sword, where he coordinates a coup led by the so-called “rebel four” against King Conan. Long relying on his cunning ways, Ascalante plans to betray even his own co-conspirators and place himself on the throne once their plot is complete. Being one to only fight on his own terms, Ascalante waits until Conan is wounded before finally facing him.
Ascalante tends to use tricks and deception in combat rather than rely purely on skill. Ascalante has the Rebel, Thief, and Mercenary traits which gives him access to a band of cutthroat Companions who are almost as cunning and underhanded as himself.
With his ability to force his opponent to reveal their tactics card before choosing his own, Ascalante can control the flow of the battle, always giving himself an edge. And with his affinity for Leadership based items, Ascalante can command his Companions to do his bidding, rather than risk his own precious hide in combat. If you enjoy tricks, deception, and deceit then Ascalante is the Legend for you!
Today we’ll be going into more detail about the Glory Phase and spending coins during this phase in Conan: Savage Legends.
In our last article we touched on earning coins during the Income Phase, but here is a quick recap. Each player draws a number of coins equal to the Income Value on the Tactics card they played at the beginning of the round.
Before we really get into the Glory Phase, it is important to note that a Legend, Companion, or Minion group are all considered units. Each unit can only be selected once during the phase to activate. Careful consideration of each activation can be crucial to achieve true victory.
The Glory Phase
While in the Glory Phase players alternate activations back and forth, starting with the “first player”. When a player has the chance to activate, they select a previously unselected unit and choose to Act or Pass with that unit.
Acting with a Unit
Most of the time players will choose to Act with a unit. For a unit to act you MUST spend 1 coin. During that activation the unit can Upgrade and then take Actions, in that order. You do not have to do both if you don’t want to.
You may use the coin spent to activate for Upgrading an Item, Companion, or Legend.
The selected unit may spend a coin to move around the board, clash with an enemy, and interact with terrain.
NOTE: If the unit is a Minion group with multiple figures, only 1 coin is spent to activate all of them.
Each unit may perform 2 of the following Actions:
Passing with a Unit
When you Pass with a unit you can either Draw or Respawn.
We hope you enjoyed this quick breakdown of the Glory Phase and spending coins during it.
Check back with us each week for even more information on Conan: Savage Legends!
Today we’re giving a little insight into the first of our Prowess based Legends for Conan: Savage Legends — Valeria, of the Red Brotherhood.
Valeria, an Aquilonian pirate and adventuress, first appears in Robert E. Howard’s story “Red Nails.” Conan and Valeria first become acquainted in the jungles far to the south of Hyboria, where they discover the lost city of Xuchotl. The city and its rulers, Olmec and Tascela, hold a dark secret, and Valeria and Conan will barely escape with their lives. Howard describes Valeria as a superior swordswoman, of unusual strength, who is faster and more agile than Conan himself, and she constantly showcases these abilities.
Valeria, as well as other Prowess Legends, tends to use her speed and agility, rather than sheer brute force, in combat. She possesses the Outlaw, Warrior, and Pirate traits. These give her a very wide and interesting mix of Companions to choose from.
With her ability to increase her defensive abilities in a Clash, Valeria can prove to be a very difficult Legend to bring down in combat. Her evasive nature allows for her to be right on the frontline against even the most brutal of Legends. With the right combination of Companions, tactics, and items, Valeria is able to pass along her evasive abilities, creating a fighting force that can stand against any other. If you find a brave warrior, with a multitude of different fighting and play-styles appealing, then Valeria might be the perfect Legend for you!
Today we’re going to get a little more in depth with what you can expect to be doing during a Round of Play in Conan: Savage Legends.
Each game has an objective that both Warbands are trying to accomplish in order to achieve victory!
Before reaching this point, Warbands will have been constructed along with choosing items and the tactics to be used by each player.
A Round of Play:
Each Round of Play has a number of Phases players progress through in the following order.
The Tactics Phase is the very beginning of each round. This is the phase where all players secretly select 1 Tactics Card from their hand they will use for that round. When trying to decide which Tactics Card to choose, players will want to take into account the Initiative Value on the card, the Income Value, as well as, the special rules and effects.
Once both players have picked their card for the round, they reveal their Tactics Cards simultaneously. After the reveal, players move into the Initiative Phase.
During the Initiative Phase the player whose Tactics Card had the highest Initiative Value selects which player will be the “first player” for that round, with the other player becoming the second.
Keep in mind with every Initiative Phase, the “first player” in each round can change. Strategic use of being the “first player” in a round can mean the difference between victory and defeat. After the “first player” has been established, players move into the Income Phase.
During the Income Phase both players draw a number of coins from their bag equal to the Income Value shown on the Tactics Card they played at the top of the round in the Tactics Phase.
The coins drawn are used throughout the remainder of the round for a variety of things, including, but not limited to the following:
After both players have drawn their coins for the round, players move into the Power Phase.
During the Power Phase, starting with the “first player”, players alternate the activation of their Tactics Card played at the beginning of the round. It is at this time a player must decide if they wish to spend 1 coin of the matching Affinity to trigger the additional rules effect on the card.
For example, if Mighty Blow was the Tactics Card we played at the beginning of the round. When it becomes activated, we have to decide then if we want to spend 1 Might coin. If we don’t or can’t spend a Might coin, then the only effect we will get is the first portion, the Passive effect.
However, if we do spend 1 Might coin then we gain the benefits of the Power effect.
The Power Phase is the only time Power effects can normally be activated. Careful planning and strategic thinking is extremely important when deciding whether to spend the coin to activate the full potential of the card.
After both players have activated their respective Tactics Cards for the round, players move into the Glory Phase.
During the Glory Phase, starting with the “first player”, players will alternate play back and forth between each other. The Glory Phase is where the majority of time will be spent each round, as players spend coins for upgrades and figure activations, such as moving and entering Clashes.
To activate a figure (Legend, Companion, or Minion group) a player must spend 1 coin, of any affinity. After being selected and spending the coin, the figure gets 2 actions to use during its activation. Available actions for figures to select from are:
After both players have spent all their coins for the round or activated all their respective figures, the Glory Phase ends and players move into the End Phase.
During the End Phase, both players return any unspent coins to their bags in preparation for the next round. Additionally, each player adds the Tactics Card they played this round to their Momentum.
Momentum should be stacked from left to right, while ensuring all players can still see the upper left corner of each card in the row. Legends gain bonuses to their attack, defense, movement, and arcane abilities based on the cards in their Momentum.
After both players have added their Tactics Cards for the round to their respective Momentum, players move into a new Round of Play, starting with a new Tactics Phase, unless one of them has completed the objective and claimed victory!
May 9, 2019 – Shinobi 7 LLC, a wholly-owned subsidiary of Seven Seas Entertainment, is excited to announce a rebranding of the company name to reflect its evolution and growth. The new company name will be “S7 Games.” While the company will continue to publish tabletop games based on licensed brands, its focus will expand beyond specializing in Japanese brands to encompass a wider array of pop culture properties and genres, as well as original IP.
To date, Shinobi 7 has released card games based on such hit anime properties as Tokyo Ghoul, and My Hero Academia, as well as Sonic the Hedgehog: Battle Racers, a board game that includes pre-painted miniatures, coming this fall. Under its new banner as S7 Games, the company will release a Conan the Barbarian board game which will come to Kickstarter in 2019 (date soon to be announced) with a broader release to retail channels planned for 2020.
“The relaunch of Shinobi 7 as S7 Games marks a transition point for us,” says publisher and CEO Jason DeAngelis. “As S7 Games, we intend to broaden the scope and appeal of our products. My Hero Academia: The Card Game has been a great success for us, and now it’s time to level up even further.”
Derek Osborne, director of S7 Games adds: “As a subsidiary of Seven Seas Entertainment, not only do we have the backing of a well-known, reputable publisher with a fifteen-year history of producing quality, award-winning products, we also have a partner with a proven record of working with some of the best known and most beloved licenses in pop culture. Their passion and experience working with top companies the world over will allow us unique opportunities to license and create new products in some of the richest worlds and universes, while creating new and unique properties of our own.”
The rebranding includes a redesign of the company’s name, logo, graphics and communications. S7 Games’ new logo incorporates a nautical theme that ties into the Seven Seas family of brands. The relaunch of S7 Games’ website is planned for later this year.
S7 Games is a tabletop game company devoted to producing and publishing high quality games based on hit pop culture brands and original properties. Formed in 2016, S7 Games is an independent wholly-owned subsidiary of Seven Seas Entertainment.
S7 Games is distributed to the broad market by Diamond Book Distributors and has dedicated partnerships with top tier hobby distributors. For more information, visit www.s7tabletopgames.com
Today we’re taking this opportunity to give you a little insight to yet another Legend for Conan: Savage Legends — Thoth-Amon, Sorcerer of Set.
Appearing in the very first Conan story, “The Phoenix on the Sword”, Thoth-Amon, temporarily powerless and a slave at the time, used to be the greatest wizard of Stygia. Howard described him as “a somber giant, whose dusky skin revealed his Stygian blood.” With his powers restored, Thoth-Amon’s drive for revenge against his captors threatens the life of Conan as well and places the two at odds.
Thoth-Amon is a Legend who utilizes the Eldritch affinity and has the Stygia, Sorcerer, and Priest traits.
With abilities and tactics allowing Thoth-Amon to manipulate dice and transform results, he wields unexpected power that can catch even the greatest of tacticians off guard. The best way to capitalize on these effects is by building a Warband specifically around his arcane abilities. With Eldritch, Cunning, and a little bit of Monster items available for use, Thoth-Amon excels at keeping his opponents constantly guessing what his next move will be. If you like a bit of magical manipulation in your Legends, Thoth-Amon might just be the perfect choice for you.
*Artwork not final
Conan: Savage Legends is a strategic, round-based, skirmish style miniatures board game.
Each player constructs a Warband composed of 1 Legend (Conan, Olmec, Thulsa Doom, Thoth-Amon to name just a few), 2 Companions, and a single group of Minions.
A Legend is the leader of your Warband and your most powerful figure. Each Legend has a variety of options at their disposal, such as items, tactics, and abilities.
Companions can be thought of as the right and left hand of your Legend. With multiple abilities that can upgraded throughout the game, Companions are strategically utilized to maximize the effectiveness of every figure in your Warband.
Minions are effectively the grunts of your Warband. Minions normally make up the bulk of your Warband, however they are far less durable and resilient when compared to your Legend and Companions. They make up for this difference by working in unison and attacking the enemy in numbers.
Item cards are your Legend’s gear they carry into battle. The right weapons, armor, and magical artifacts can mean the different between towering over your opponent or laying at their feet bleeding out. Be sure to choose wisely.
Tactic cards are used in a variety of different ways. When selecting Tactic cards, you should consider the Initiative, Income, and Effect on each card.
Each Legend has an Ultimate available to them. These devastating maneuvers are potentially game changing and can shift the tide of battle from defeat to victory in a single moment.
Coins are used for a number of Actions during a round.
There are 3 colors of dice used in Conan: Savage Legends, each with a different ratio of Attack, Defense, and Arcane results on them.
*Artwork not final
Today we’re taking this opportunity to introduce another Legend to lead your warband into battle for Conan: Savage Legends — Olmec, Prince of Xuchotl.
Appearing in the Conan classic, Red Nails, Olmec is a giant of a man, with a thick beard and the shoulders of a bull. Ruling over Xuchotl, Olmec welcomed Conan and his companions under the guise of hospitality, only to turn on them later for his own devious motivations.
Olmec is a Legend with the Leadership affinity and possesses the Xuchotl, Noble, and Warrior traits. With abilities and tactics available to him that place a strong focus on empowering his surrounding companions and minions, Olmec is more an artful strategist, than in your face combatant. That isn’t to say Olmec can’t stand toe-to-toe with other aggressive Legends. He can definitely lead from the front while bringing an impressive force down to bear. Olmec has many different options available to him as he can not only use Leadership items, but also items for Might and Prowess as well. Giving him a wealth of playstyle options.