S7 Games is thrilled to announce that the Conan: Savage Legends Kickstarter, launching July 16th, will include three high quality sculpts of Arnold Schwarzenegger in his iconic role as Conan in the 1982 and 1984 films! These officially licensed sculpts are all highly detailed, 32mm miniatures that should be part of any Conan fan’s collection!
For those of you who don’t know, in Conan: Savage Legends, you take control of a Legend in Robert E. Howard’s Hyborian Age as you seek to destroy your enemies in a fast-paced fight to the death. In this 2-4 player arena-style combat miniatures game, you will use powerful relics and plundered riches to engage your foes in glorious combat. Destroy your opponents with sheer might or cunning tactics and prove to your foes why you deserve the title of “Savage Legend.”
Today we wanted to get all of the amazing miniatures we have previewed for Conan: Savage Legends together in one place. The game will have many more stunning sculpts to come, but here is what we have released so far (this blog will be updated with new miniature previews until the Kickstarter launches):
Today we’re going to take a look at Items in Conan: Savage Legends.
On the battlefields during the Hyborian Age, it’s always best to be well-equipped, even if you are wading into combat in a loincloth. The weapons, armor, and equipment your Legend brings with them are collectively called Items. Items fall into one of six affinities: Might, Prowess, Cunning, Eldritch, Leadership, and Monstrous. Each affinity has its own specialty. For example, Might Items tend to give you bonuses during a Clash, while Leadership Items tend to give you ways to manipulate or help other characters. Your Legend begins the game with four Items. The Items your Legend may bring are determined by the Legend’s Item slots. For example, let’s take a look at Valeria:
Valeria has two Prowess (blue) Item slots, which must be filled with Prowess Items. Next she has an Item slot that may either be filled with a Prowess or Might (red) Item. Finally, she has an Item slot that may be filled with either a Might or Cunning (green) Item. This gives you a few different ways to play Valeria if you choose her as your Legend. Do you go all-in on Prowess, or add a bit more Might to your arsenal? Do you throw in a Cunning Item to allow her some devious tricks, or focus on pure strength?
Now that we know how Items are selected, let’s have a look at an Item card:
The War Axe’s ability allows you to Exhaust it in order to convert one Rune icon into an Axe icon. When you Exhaust an item, simply turn its card sideways to note that it has been used. At the end of the Round, turn any Exhausted Items upright so that they may be used during the next Round.
The War Axe also has an Upgrade Cost and a Flip symbol. The cost to Upgrade the War Axe is two coins. Once that cost has been paid by placing two coins on the War Axe, flip the card over and it becomes the Cimmerian Axe, shown on the right. This is the side that will be showing once it has been upgraded. Your new and improved Cimmerian Axe allows you to change any result you roll during a Clash into an Axe icon! Upgrading your Items creates interesting tactical decisions during the game as you decide where to spend your coins, and it also allows your Legend to power-up as the game races towards its epic conclusion!
Here are a few more Items that will be available to your Legend:
As you can see, Conan: Savage Legends has a wide array of Items you can use, making for interesting character builds, tough decisions, and brutal combat as you bring all your weapons to bare against your foes!
Today we’re going to take a look at Momentum in Conan: Savage Legends.
Momentum is gained when you play Tactics cards. We already talked about Tactics cards in our Round of Play Breakdown, but here is a quick reminder of how they work. At the start of a Round, each player plays a Tactics card face down, then all Tactics cards are revealed simultaneously. The order in which players get to go during the Round is determined by the Initiative (lightning bolt symbol) of the Tactics card they played. Tactics cards also generate Coins and have unique abilities that will affect the Round.
At the end of the Round, the Tactics card you played goes into your Momentum Pool. Only Legends may benefit from Momentum, and they gain the combined bonuses of all the cards in your Momentum Pool. The symbol in the upper left shows you what kind of Momentum bonus the Tactics card provides. For example, Mighty Blow has an Axe icon, so it gives your Legends a bonus of +1 Axe icon during every Clash in which they are involved. Momentum may also add Shield or Rune icons during Clashes, or an additional hex of movement during movement actions. In this way, your Legends become more powerful as the game progresses, until they are whirlwinds of destruction barreling through your enemies!
Momentum cards only go back to your hand when you are out of Tactics cards to play, or when you spend them for other game effects. For example, Pallantides has an ability that allows you to return a Momentum card to your hand in order to roll additional dice. These abilities force you to choose between a long-term bonus and a powerful one-time effect which creates interesting tactical choices and allows the strongest commander to plot their way to victory.
Here is an example of a Tactics card:
As you can see, choosing the right Tactics card is a pivotal decision. Do you go for the highest Initiative, the most Coins, the strongest effect, or the Momentum that you know you will need in later turns? Not only does Momentum allow your Legend to dominate the battlefield with the might of a proper hero of the Hyborean age, it also creates interesting strategic decisions that will make Conan: Savage Legends a game that hits your table again and again.
Today we’ll take a look at more Companions that can aid your Legend in Conan: Savage Legends.
Gromel is an Aquilonian and was the former commander of the Black Legion. He encountered Conan in the story The Phoenix on the Sword, one of the ‘Rebel Four’ he conspired to kill King Conan. A giant of a man, always seen in a gleaming suit of armor, he was the first of the conspirators to charge the king.
On the game board, Companions may be upgraded, spending coins to upgrade your Companions unlocks different options, need a little more punch? Give Gromel a bonus Axe Icon when attacking, or are you lacking a bit of protection? Give him a bonus Shield Icon when defending. As the battle wears on, and you need to change things up, you can give Gromel the upgrade you didn’t choose initially. This makes him a versatile combat piece, perfect for flinging headlong into the battle!
Epemitreus the Sage
Epemitreus the Sage is a long-dead prophet of the god Mitra. He first came to Conan in the story The Phoenix on the Sword in order to warn King Conan of the impending coup.
On the game board, Epemitreus can give your Legends a bonus Axe Icon during clashes, allowing him to aid your other characters from afar. Also, upon death, he becomes a Momentum card, which still continues to benefit your Legend. Just as the ethereal Epemitreus came to the aid of King Conan in the lore, so too can Epemitreus aid your Legend from the grave on the tabletop!
Baron Dion is the Aquilonian baron of Attalus. Another of the ‘Rebel Four’ in the story The Phoenix on the Sword, the wealthiest of the conspirators, Baron Dion funded the conspiracy against King Conan expecting to claim the Throne following the Kings death. During the coup he was banished to his estate, lest his cowardice give the plot away.
On the game board, Baron Dion allows you to discard your opponent’s coins, or even swap out Tactics cards for those you already used. While he may not be the ideal warrior, Baron Dion adds a level of tactical flexibility and cunning that may decide the battle!
Pallantides, commander of the Black Dragons, also introduced in The Phoneix on the Sword, where he and his Black Dragons remain loyal to King Conan in the midst of a deadly coup.
On the game board, Pallantides allows you to trade your Momentum for more dice on a single roll, letting you trade a steady bonus for a decisive, one-time boost. He may also improve the movement of your minions. Together, these abilities give Pallantides great tactical flexibility, which make him the perfect ally in a rapidly-changing battle!
Xotalanc is one of three rulers of a lost city which Conan encounters in the story Red Nails. He once ruled the city of Xuchotl with his brother, Techultli, and an escaped slave named Tolkemec.
On the game board, Xotalanc may convert one Rune Icon into an Axe Icon. He also may gain a bonus Axe Icon or Shield Icon for each friendly minion that is adjacent to him. This makes him a flexible combat piece, perfect for leading the charge of a group of loyal soldiers!
The Crawler a giant, reptilian monster, released from the black tunnels below Xuchotl by the Xotalancs, it is the ultimate hunter, staking its prey through light starved catacombs or open field with ease.
On the game board, The Crawler has a pair of truly monstrous upgrades. One converts all of the Runes Icons it rolls into Axe Icons, making The Crawler a fearsome monstrosity in any Clash! The other allows The Crawler one last clash as death takes it, lashing out one final time. These abilities make The Crawler a terrific battering ram to send hurtling at your opponents to disrupt their plans.
Today we’re going to take a look at Clashes in Conan: Savage Legends.
Combat is a huge part of how things are settled in Hyborea, and Conan: Savage Legends is no exception. In this game, the winner of a combat is determined by what is called a Clash. When your character is in range of an enemy, it may use an action to Clash with that enemy.
During a Clash, first, you determine how many dice your character rolls. Your character will have a base amount and type of dice they always roll during a Clash, but they may gain more from items, upgrades, and other game effects. Roll the dice and count how many Axe and Shield icons you achieved. Your opponent does the same for the character which you are attacking.
There are three colors of dice in Conan: Savage Legends, black dice, gray dice, and white dice. Black dice have the highest number of Axe icons, making them the best for dealing damage. Gray dice have a higher number of Shield icons, making them ideal for blocking damage. White dice have the highest number of Rune icons, making them great tie breakers and good for other, more advanced effects.
To determine damage, add the number of Axe icons you rolled and subtract the number of Shield icons your opponent rolled. This is how much damage you deal to them! In Conan: Savage Legends, two characters will deal damage simultaneously during a single Clash, so your opponent also adds up how many Axe icons they rolled and subtracts how many Shield icons you rolled and deals that amount of damage to your character. The winner of the Clash is the Character that dealt the most damage, meaning a character can even win a Clash while defending! In the case of a tie, the character that rolled the most Rune icons is the winner (more on Rune icons in another article).
For example, let’s take the characters Conan and Valeria:
If Conan targets Valeria with a clash, Conan will roll two black dice while Valeria rolls two gray dice (assuming neither character is upgraded and there are no other effects which alter their dice). Because Conan rolls black dice he is better at dealing damage, while Valeria’s gray dice make her better at defending.
Conan has rolled three Axe icons while Valeria has rolled one Axe and two Shield icons.
Conan deals one damage to Valeria (the total of his three Axes icons minus her two Shield icons) while Valeria deals one damage back to Conan at the same time (the total of her one Axe icon minus Conan’s zero shield icons). Each Legend takes a blow, and the battle rages on!
Today we’ll take a look at some of the Companions that can aid your Legend in Conan: Savage Legends.
In a game of Conan: Savage Legends, you get two Companions to fight alongside your Legend. Companions represent any number of powerful and interesting characters, from cunning mercenaries to curious wanderers, that your Legend may encounter and befriend. On the game board they are important pieces, second only to the Legends themselves in power. Here are a few examples of Companions that will be available to you in Conan: Savage Legends.
Techotl is a warrior of Xuchotl and was featured in the story Red Nails. In this story, Conan is a stranger to Techotl’s lands, and Techotl turns on his sadistic brethren to befriend the barbarian.
On the game board, Techotl increases both his own and your Legend’s combat ability when he is adjacent to your Legend. He may also force his opponent to reroll a die during a Clash. These two abilities make Techotl a powerful Companion when he is by your side!
Tascela is the immortal princess of Tecuhltli, who maintains her youth and beauty through the sacrifice of innocent children. She faces off against Conan in the story Red Nails, where she attempts to steal Valeria’s vitality.
On the game board, Tascela benefits at the expense of other characters. When a character near her is killed she gains additional health, and can even return a valuable Strategy card to your hand. With these two abilities, Tascela is the perfect character to place in the center of the action, so you can benefit from everyone that falls!
Volmana is a dwarf, and Count of Karaban. He encountered Conan in The Phoenix on the Sword, where he conspired to take King Conan’s throne. He was so eager to strike Conan down that he flung his co-conspirators aside to get into the fight.
On the game board, Volmana reduces his opponent’s defense when he attacks and he can advance after he wins a Clash. This makes him the perfect Companion to send charging headlong into combat!
Tolkemec is an escaped slave who ended up as one of the rulers of his city. He was overthrown and thought dead, but reappeared during the story Red Nails, where he emerges from the maze-like passages beneath his city where he had lived in secret and madness.
On the game board, Tolkemec may gain coins by turning on his allies! Additionally, if he is upgraded, he may choose to roll an additional die of his choice. Tolkemec is an incredibly versatile Companion, allowing you to gain Coins when no enemies are around and switch between types of dice!
Rinaldo is an idealist and a minstrel. He is one of the conspirators in the story The Phoenix on the Sword where he tries to overthrow King Conan. He uses his songs to sway the mood of the people against their king.
On the game board, Rinaldo may make a minion activate or allow your Legend to move to a more strategic location. While he has no particular bonuses to combat, Rinaldo is perfect for helping to boost or reposition your other characters!
Face of Nightmare
The deepest nightmares made flesh. The Face of Nightmare is the evil demon summoned by Thoth-Amon to destroy his former slaver Ascalante in The Phoenix on the Sword. The Face of Nightmare is a great black thing, born of no sane or human world, and appears as the deepest horror of those who look upon it.
On the game board, the Face of Nightmare can be upgraded so that it moves faster and ignores obstacles. Additionally, it can reduce the dice of those who dare to engage it in a Clash. If you would like an unstoppable monstrosity that hunts your foes as a Companion, the Face of Nightmare is the one for you!
Today, we are pleased to present a glimpse into the fascinating backstory of Conan: Savage Legends.
After the oceans swallowed the light of Atlantis for its hubris, shadow covered the world. Millenia later, in what is now known as the Hyborian Age, the land of Stygia still stands as a testament to those dark times. But in an earlier age, there was another evil empire that rivaled even the Stygians in power and brutality, a kingdom lost in the mists of time and uttered only in hushed whispers among scholars and sorcerers: Acheron.
Abandoning reason, justice, and any semblance of morality, Acheron was founded on necromancy, grisly rituals of dark magic, and blood sacrifices to demons and other monstrous beings. Chief among the dark wizards of Acheron was Xaltotun, High Priest of Set and heir to a lineage of evil that extended thousands of years. Under Xaltotun’s guidance and ruthlessness, Acheron expanded its despotic reach over all of Hyboria, sacrificing all who resisted to its dark gods and enslaving those who remained. But like many kingdoms through the ages, Acheron eventually fell and was swallowed by the sands of time.
Legends say that when Acheron fell, Xaltotun fled to Stygia, where he was murdered and mummified by the sorcerers there who feared his power and influence. More recent tales tell of his resurrection during a Nemedian uprising where rebels used the Heart of Ahriman to raise him from the dead so he might slay the Aquilonian King, Conan. In the end the barbarian king had to abandon his iron blade and use the Heart itself to destroy the diabolical wizard for the final time.
Yet was it final? Some say that agents in Stygia sensed the stirring of ancient evil and wished it to remain in the mortal realm, to once again grow and thrive under their direction. Priests of Set managed to recover the body of Xaltotun and steal away with several power artifacts. They implanted the Heart of Ahriman into the corpse's chest, so that no one would again be able to use the Heart against him and sacrificed many to the curse of the Hand of Nergal to restore him to bodily health and power.
Finding no land or people worthy of his rulership, Xaltotun decided that the only way to restore his empire was to bring back what was once lost. If he could be brought back from ages hence, why could not the cities, the people, the armies of Acheron? After much preparation, he used the Mirrors of Tuzun Thune to reach between worlds, across time itself, in an attempt to pull the great Necropolis of Python, capital city of the Acheron Empire, into a world that had all but forgotten it. Despite his power, Xaltotun failed in his attempt. The Mirror shattered into a multitude of shards, sealing the cities of Acheron within and breaking the barriers between worlds and time itself.
With the walls of reality broken, strangers from beyond now find themselves trapped in Hyboria. While Xaltotun must retrieve the Mirrorshards in order to revive his ancient empire, heroes and villains alike seek the shards for their own purposes; for power, for victory over their foes, or simply to return home.
In Conan: Savage Legends, you take on the role of a Legend who either hails from Hyboria or is ripped from time and space to battle others. Seek the shards, acquire power, and remind your foes why you deserve the title Legend.
Today we're uncovering our first Monstrous based Legend for Conan: Savage Legends – Akivasha, Stygian Vampire.
Akivasha is the eldest daughter of Pharaoh Tuthamon. She was renowned for her beauty. Unable to bear the thought of growing shriveled with old age, she made a pact with the dark gods. She would remain forever young and beautiful, sustaining herself on the blood of the living. Akivasha first appears in chapter eighteen of The Hour of the Dragon, where she attempts to seduce and enthrall Conan as he searches for the Heart of Ahriman in the Temple of Set. Conan realizes her true intentions just in time and escapes as Akivasha’s maniacal laughter echoes behind him.
Akivasha tends to use a mixture of deception, dark magic, and monstrous creatures in combat rather than rely on pure skill. Akivasha has the Stygia, Horror, and Noble traits which gives her access to a wide variety of companions to do her bidding.
With her ability to gain one health each time she activates, Akivasha forces her opponents to come to her and fight on her terms before she becomes too powerful. She also has an affinity for Monstrous, Eldritch, and Leadership based items which gives her a wide range of powerful artifacts to choose from and allows her to command the battle with dark magic and horrific creatures. If you enjoy summoning dark and forgotten things to make your foes tremble then you will love Akivasha!
Today we'll take a look at how terrain works in Conan: Savage Legends.
Terrain is an integral part of any miniatures game, and Conan: Savage Legends is no different. The terrain you do battle over should be carefully considered when you choose the tactics that will bring you victory. There are four common types of terrain in Conan: Savage Legends, and you can get a glimpse of each of them on the section of map below.
In addition to the beautiful artwork, you will notice the following types of terrain:
Open Hexes: these hexes are clear of any debris, and your miniatures will be free to move over them. However, Open Hexes in Conan: Savage Legends offer an additional benefit that most other games don’t have. If you start a move (or draw range for an attack) from an open hex, that move or attack will be able to go two additional hexes, so long as all of the hexes you move along are open hexes. This opens up some interesting tactical opportunities, allowing you to strike your opponent when they thought they were safe.
Hindering Hexes: when a miniature moves (or draws range) through a Hindering Hex, it counts as two hexes. A section of Hindering Hexes can be a perfect place to bog down your opponent, or sit just out of range of their attacks.
Impassable Hexes: miniatures may not move (or draw range) through Impassable Hexes. Impassable Hexes define the board, creating choke-points and interesting configurations for you and your opponent to fight over.
Normal Hexes: these hexes do not confer any penalty or bonus.
In addition to these common terrain types, each player will get to place a special piece of terrain before the game begins.
This is The High Throne. While your Legend occupies The High Throne, you may activate one of your minions after playing a Leadership Tactic Card. In this way, your Legend may sit on the throne and command your minions to do their bidding! Of course, this is just one example of the many special pieces of terrain that will be available in Conan: Savage Legends. Each one will create a new play experience, giving you almost unlimited replay value and different tactics to try on an ever-changing battlefield!
Today we're uncovering our first Cunning based Legend for Conan: Savage Legends – Ascalante, Baron of Thune.
Ascalante is a former Aquilonian count whose lands were forfeited, forcing him into a life of banditry. He became the leader of a band of outlaws that raided caravans in the desert. During one such raid he captured the sorcerer Thoth-Amon and blackmailed him into servitude. Ascalante first appears in The Phoenix and the Sword, where he coordinates a coup led by the so-called “rebel four” against King Conan. Long relying on his cunning ways, Ascalante plans to betray even his own co-conspirators and place himself on the throne once their plot is complete. Being one to only fight on his own terms, Ascalante waits until Conan is wounded before finally facing him.
Ascalante tends to use tricks and deception in combat rather than rely purely on skill. Ascalante has the Rebel, Thief, and Mercenary traits which gives him access to a band of cutthroat Companions who are almost as cunning and underhanded as himself.
With his ability to force his opponent to reveal their tactics card before choosing his own, Ascalante can control the flow of the battle, always giving himself an edge. And with his affinity for Leadership based items, Ascalante can command his Companions to do his bidding, rather than risk his own precious hide in combat. If you enjoy tricks, deception, and deceit then Ascalante is the Legend for you!
Today we’ll be going into more detail about the Glory Phase and spending coins during this phase in Conan: Savage Legends.
In our last article we touched on earning coins during the Income Phase, but here is a quick recap. Each player draws a number of coins equal to the Income Value on the Tactics card they played at the beginning of the round.
Before we really get into the Glory Phase, it is important to note that a Legend, Companion, or Minion group are all considered units. Each unit can only be selected once during the phase to activate. Careful consideration of each activation can be crucial to achieve true victory.
The Glory Phase
While in the Glory Phase players alternate activations back and forth, starting with the “first player”. When a player has the chance to activate, they select a previously unselected unit and choose to Act or Pass with that unit.
Acting with a Unit
Most of the time players will choose to Act with a unit. For a unit to act you MUST spend 1 coin. During that activation the unit can Upgrade and then take Actions, in that order. You do not have to do both if you don’t want to.
You may use the coin spent to activate for Upgrading an Item, Companion, or Legend.
The selected unit may spend a coin to move around the board, clash with an enemy, and interact with terrain.
NOTE: If the unit is a Minion group with multiple figures, only 1 coin is spent to activate all of them.
Each unit may perform 2 of the following Actions:
Passing with a Unit
When you Pass with a unit you can either Draw or Respawn.
We hope you enjoyed this quick breakdown of the Glory Phase and spending coins during it.
Check back with us each week for even more information on Conan: Savage Legends!
Today we’re giving a little insight into the first of our Prowess based Legends for Conan: Savage Legends — Valeria, of the Red Brotherhood.
Valeria, an Aquilonian pirate and adventuress, first appears in Robert E. Howard’s story “Red Nails.” Conan and Valeria first become acquainted in the jungles far to the south of Hyboria, where they discover the lost city of Xuchotl. The city and its rulers, Olmec and Tascela, hold a dark secret, and Valeria and Conan will barely escape with their lives. Howard describes Valeria as a superior swordswoman, of unusual strength, who is faster and more agile than Conan himself, and she constantly showcases these abilities.
Valeria, as well as other Prowess Legends, tends to use her speed and agility, rather than sheer brute force, in combat. She possesses the Outlaw, Warrior, and Pirate traits. These give her a very wide and interesting mix of Companions to choose from.
With her ability to increase her defensive abilities in a Clash, Valeria can prove to be a very difficult Legend to bring down in combat. Her evasive nature allows for her to be right on the frontline against even the most brutal of Legends. With the right combination of Companions, tactics, and items, Valeria is able to pass along her evasive abilities, creating a fighting force that can stand against any other. If you find a brave warrior, with a multitude of different fighting and play-styles appealing, then Valeria might be the perfect Legend for you!
Today we’re going to get a little more in depth with what you can expect to be doing during a Round of Play in Conan: Savage Legends.
Each game has an objective that both Warbands are trying to accomplish in order to achieve victory!
Before reaching this point, Warbands will have been constructed along with choosing items and the tactics to be used by each player.
A Round of Play:
Each Round of Play has a number of Phases players progress through in the following order.
The Tactics Phase is the very beginning of each round. This is the phase where all players secretly select 1 Tactics Card from their hand they will use for that round. When trying to decide which Tactics Card to choose, players will want to take into account the Initiative Value on the card, the Income Value, as well as, the special rules and effects.
Once both players have picked their card for the round, they reveal their Tactics Cards simultaneously. After the reveal, players move into the Initiative Phase.
During the Initiative Phase the player whose Tactics Card had the highest Initiative Value selects which player will be the “first player” for that round, with the other player becoming the second.
Keep in mind with every Initiative Phase, the “first player” in each round can change. Strategic use of being the “first player” in a round can mean the difference between victory and defeat. After the “first player” has been established, players move into the Income Phase.
During the Income Phase both players draw a number of coins from their bag equal to the Income Value shown on the Tactics Card they played at the top of the round in the Tactics Phase.
The coins drawn are used throughout the remainder of the round for a variety of things, including, but not limited to the following:
After both players have drawn their coins for the round, players move into the Power Phase.
During the Power Phase, starting with the “first player”, players alternate the activation of their Tactics Card played at the beginning of the round. It is at this time a player must decide if they wish to spend 1 coin of the matching Affinity to trigger the additional rules effect on the card.
For example, if Mighty Blow was the Tactics Card we played at the beginning of the round. When it becomes activated, we have to decide then if we want to spend 1 Might coin. If we don’t or can’t spend a Might coin, then the only effect we will get is the first portion, the Passive effect.
However, if we do spend 1 Might coin then we gain the benefits of the Power effect.
The Power Phase is the only time Power effects can normally be activated. Careful planning and strategic thinking is extremely important when deciding whether to spend the coin to activate the full potential of the card.
After both players have activated their respective Tactics Cards for the round, players move into the Glory Phase.
During the Glory Phase, starting with the “first player”, players will alternate play back and forth between each other. The Glory Phase is where the majority of time will be spent each round, as players spend coins for upgrades and figure activations, such as moving and entering Clashes.
To activate a figure (Legend, Companion, or Minion group) a player must spend 1 coin, of any affinity. After being selected and spending the coin, the figure gets 2 actions to use during its activation. Available actions for figures to select from are:
After both players have spent all their coins for the round or activated all their respective figures, the Glory Phase ends and players move into the End Phase.
During the End Phase, both players return any unspent coins to their bags in preparation for the next round. Additionally, each player adds the Tactics Card they played this round to their Momentum.
Momentum should be stacked from left to right, while ensuring all players can still see the upper left corner of each card in the row. Legends gain bonuses to their attack, defense, movement, and arcane abilities based on the cards in their Momentum.
After both players have added their Tactics Cards for the round to their respective Momentum, players move into a new Round of Play, starting with a new Tactics Phase, unless one of them has completed the objective and claimed victory!
Today we’re taking this opportunity to give you a little insight to yet another Legend for Conan: Savage Legends — Thoth-Amon, Sorcerer of Set.
Appearing in the very first Conan story, “The Phoenix on the Sword”, Thoth-Amon, temporarily powerless and a slave at the time, used to be the greatest wizard of Stygia. Howard described him as “a somber giant, whose dusky skin revealed his Stygian blood.” With his powers restored, Thoth-Amon’s drive for revenge against his captors threatens the life of Conan as well and places the two at odds.
Thoth-Amon is a Legend who utilizes the Eldritch affinity and has the Stygia, Sorcerer, and Priest traits.
With abilities and tactics allowing Thoth-Amon to manipulate dice and transform results, he wields unexpected power that can catch even the greatest of tacticians off guard. The best way to capitalize on these effects is by building a Warband specifically around his arcane abilities. With Eldritch, Cunning, and a little bit of Monster items available for use, Thoth-Amon excels at keeping his opponents constantly guessing what his next move will be. If you like a bit of magical manipulation in your Legends, Thoth-Amon might just be the perfect choice for you.
*Artwork not final
Conan: Savage Legends is a strategic, round-based, skirmish style miniatures board game.
Each player constructs a Warband composed of 1 Legend (Conan, Olmec, Thulsa Doom, Thoth-Amon to name just a few), 2 Companions, and a single group of Minions.
A Legend is the leader of your Warband and your most powerful figure. Each Legend has a variety of options at their disposal, such as items, tactics, and abilities.
Companions can be thought of as the right and left hand of your Legend. With multiple abilities that can upgraded throughout the game, Companions are strategically utilized to maximize the effectiveness of every figure in your Warband.
Minions are effectively the grunts of your Warband. Minions normally make up the bulk of your Warband, however they are far less durable and resilient when compared to your Legend and Companions. They make up for this difference by working in unison and attacking the enemy in numbers.
Item cards are your Legend’s gear they carry into battle. The right weapons, armor, and magical artifacts can mean the different between towering over your opponent or laying at their feet bleeding out. Be sure to choose wisely.
Tactic cards are used in a variety of different ways. When selecting Tactic cards, you should consider the Initiative, Income, and Effect on each card.
Each Legend has an Ultimate available to them. These devastating maneuvers are potentially game changing and can shift the tide of battle from defeat to victory in a single moment.
Coins are used for a number of Actions during a round.
There are 3 colors of dice used in Conan: Savage Legends, each with a different ratio of Attack, Defense, and Arcane results on them.
*Artwork not final
Today we’re taking this opportunity to introduce another Legend to lead your warband into battle for Conan: Savage Legends — Olmec, Prince of Xuchotl.
Appearing in the Conan classic, Red Nails, Olmec is a giant of a man, with a thick beard and the shoulders of a bull. Ruling over Xuchotl, Olmec welcomed Conan and his companions under the guise of hospitality, only to turn on them later for his own devious motivations.
Olmec is a Legend with the Leadership affinity and possesses the Xuchotl, Noble, and Warrior traits. With abilities and tactics available to him that place a strong focus on empowering his surrounding companions and minions, Olmec is more an artful strategist, than in your face combatant. That isn’t to say Olmec can’t stand toe-to-toe with other aggressive Legends. He can definitely lead from the front while bringing an impressive force down to bear. Olmec has many different options available to him as he can not only use Leadership items, but also items for Might and Prowess as well. Giving him a wealth of playstyle options.
Today we’re going over selecting items and tactics when building a warband for Conan: Savage Legends.
We previously selected Conan as our Legend, with Techotl and Pallantides as Companions. On every Legend Sheet there are 4 Item slots, each slot is tied to a specific affinity.
Looking over Conan’s Legend Sheet we can see his 4 Items slots break down into 3 that must be filled with Might Items, while the 4th slot can have either another Might Item or a Prowess Item.
In this instance we’re going to select a War Axe (Might), a Broadsword (Might), a Warrior’s Cloak (Might), and for the last item we are going to take Chainmail (Prowess).
Base Items vs Upgraded Items
It’s important to note each Item has a base side and an upgraded side. For example, the War Axe can be upgraded to a more powerful Cimmerian Axe.
At the beginning of a game all items begin with their base side faceup on their Legend’s Sheet.
With our items selected we can now move onto choosing our Tactic cards. Tactics cards make up our hand and are played on our turn throughout the course of the game.
Tactics are tied to the affinity of our 4 chosen items and the affinity of our 2 Companions.
We’ve got a total of 4 Might tactics we can pick, 3 from Might items and 1 from Techotl our Might Companion. We’re going with Mighty Blow, Weapon Toss, and 2 copies of Execution for our 4 Might tactics.
Then we have 2 Prowess tactics available to us, 1 from our Chainmail, which is a Prowess item and 1 from our Prowess Companion, Pallantides. For this we’re picking 2 copies of Quickness.
With a total of 6 tactics chosen and adding our Legend’s Ultimate card we now have the 7 cards that will make up our hand.
The last step in finishing up our warband is generating our coin purse.
Coins are mainly used throughout the game to activate figures, purchase upgrades, and perform various
To generate our purse we add 2 coins of each of the 6 affinities (12), 1, coin that matches the affinity of our Legend (13), then 1 coin that matches the affinity of each of our tactics (19), and then finally 1 additional coin of any affinity we chose (20), in this case an extra Might coin couldn’t hurt. After all is said and done that gives us a total 20 coins in our purse.
Items, tactics and coins are all tied closely together, while our Legend and Companions hold some influence as well.
With our warband equipped and prepared for battle, we’ll move onto setting up the Battlefield in our next Breakdown post.
Until then, may Crom watch over all!
*artwork not final
Today we’re going to talk a little bit about Conan the Barbarian, in Conan: Savage Legends. Each Legend has an affinity associated with them that influences a number of different elements. Things like building their warband, what tactics they can add to their deck, and just overall general play style.
Through the many Conan adventures Robert E. Howard crafted, Conan has been many things: a thief, an outlaw, a mercenary, and even a pirate, but above all else he is a barbarian. Born the son of a Cimmerian blacksmith, Conan quickly proved his prowess as a respected warrior at a young age by taking part in the destruction of the Aquilonian fortress of Venarium. His heroic feats and countless battles proved to only strengthen his status as a
Conan the Barbarian is a Might based Legend, as you can probably imagine. This means he excels at and has an enhanced focus on aggressive, close up, face to face combat. You shouldn’t find him sitting back trying to take out his enemies with arcane spells. If that is your preferred play style, there are far better Legends to chose from.
Pair Conan with Companions and Minions that can support his in your face style and you will be hard pressed to find a better Legend option then Conan. For those of you who love to stare into your enemy’s souls as you plunge your sword into their flesh, he is the Legend for you!
Today we’re going over the basics of building a warband for Conan: Savage Legends.
A warband is made up of 1 Legend, 2 Companions, and a group of Minions.
In this example, we are choosing Conan the Barbarian as our Legend to lead our warband. The traits listed on our Legend tell us which Companions we are allowed to add. In this case, Conan may select any two Companions that have at least one of the following traits: Aquilonia, Cimmeria, Warrior.
For this warband, we’re selecting Techotl as our first Companion, who shares the Warrior trait with Conan, and for our second Companion, we’re choosing Pallantides, who shares the Warrior and Aquilonia traits.
By choosing Companions of different Affinities, such as Techiotl and Pallantides, we are diversifying the Tactics we’ll be able to choose from later, giving us more options for battle.
We round out our warband by selecting a Minion group. Minion groups do not have traits which means we want to select a group we feel synergizes extremely well with Conan as our Legend and his two Companions. Because of this we’re selecting the Black Dragons.
As you can see, building a warband is that straightforward.
With our warband built, we move next to equipping our Legend and selecting the tactics we plan to use throughout the game, but this is a topic we’ll cover in our next Breakdown post.
*artwork not final