Today we’re going to get a little more in depth with what you can expect to be doing during a Round of Play in Conan: Savage Legends.
Each game has an objective that both Warbands are trying to accomplish in order to achieve victory!
Before reaching this point, Warbands will have been constructed along with choosing items and the tactics to be used by each player.
A Round of Play:
Each Round of Play has a number of Phases players progress through in the following order.
The Tactics Phase is the very beginning of each round. This is the phase where all players secretly select 1 Tactics Card from their hand they will use for that round. When trying to decide which Tactics Card to choose, players will want to take into account the Initiative Value on the card, the Income Value, as well as, the special rules and effects.
Once both players have picked their card for the round, they reveal their Tactics Cards simultaneously. After the reveal, players move into the Initiative Phase.
During the Initiative Phase the player whose Tactics Card had the highest Initiative Value selects which player will be the “first player” for that round, with the other player becoming the second.
Keep in mind with every Initiative Phase, the “first player” in each round can change. Strategic use of being the “first player” in a round can mean the difference between victory and defeat. After the “first player” has been established, players move into the Income Phase.
During the Income Phase both players draw a number of coins from their bag equal to the Income Value shown on the Tactics Card they played at the top of the round in the Tactics Phase.
The coins drawn are used throughout the remainder of the round for a variety of things, including, but not limited to the following:
After both players have drawn their coins for the round, players move into the Power Phase.
During the Power Phase, starting with the “first player”, players alternate the activation of their Tactics Card played at the beginning of the round. It is at this time a player must decide if they wish to spend 1 coin of the matching Affinity to trigger the additional rules effect on the card.
For example, if Mighty Blow was the Tactics Card we played at the beginning of the round. When it becomes activated, we have to decide then if we want to spend 1 Might coin. If we don’t or can’t spend a Might coin, then the only effect we will get is the first portion, the Passive effect.
However, if we do spend 1 Might coin then we gain the benefits of the Power effect.
The Power Phase is the only time Power effects can normally be activated. Careful planning and strategic thinking is extremely important when deciding whether to spend the coin to activate the full potential of the card.
After both players have activated their respective Tactics Cards for the round, players move into the Glory Phase.
During the Glory Phase, starting with the “first player”, players will alternate play back and forth between each other. The Glory Phase is where the majority of time will be spent each round, as players spend coins for upgrades and figure activations, such as moving and entering Clashes.
To activate a figure (Legend, Companion, or Minion group) a player must spend 1 coin, of any affinity. After being selected and spending the coin, the figure gets 2 actions to use during its activation. Available actions for figures to select from are:
After both players have spent all their coins for the round or activated all their respective figures, the Glory Phase ends and players move into the End Phase.
During the End Phase, both players return any unspent coins to their bags in preparation for the next round. Additionally, each player adds the Tactics Card they played this round to their Momentum.
Momentum should be stacked from left to right, while ensuring all players can still see the upper left corner of each card in the row. Legends gain bonuses to their attack, defense, movement, and arcane abilities based on the cards in their Momentum.
After both players have added their Tactics Cards for the round to their respective Momentum, players move into a new Round of Play, starting with a new Tactics Phase, unless one of them has completed the objective and claimed victory!
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